The Insomniac Games UI/UX Department is growing, and we are looking for a Lead UI/UX Engineer to help us build industry-inspiring player experiences that are approachable, accessible, and immersive for everyone. This role is a blend of direct technical contribution and team management, balancing UI/UX programming responsibilities with managing, mentoring, and prioritizing the well-being of your team – one that provides a critical component of the studio’s mission to create games that have a positive and lasting impact on people’s lives by helping cultivate an environment of craft excellence, collaboration, and positivity. Want to learn more? Keep reading!


  • Lead a small team of UI/UX programmers
  • Assist in establishing the vision, architectural design, and planning for Insomniac’s current and future UI/UX systems
  • Write code in C++ & JavaScript, but not to the detriment of leadership responsibilities
  • Provide mentorship, performance evaluation, and career development support and opportunities for members of the team
  • Plan, organize, monitor, and evaluate the team’s work
  • Work closely with other departments such as Design, Gameplay, and Project Management to:
  • Provide technical, scheduling, and creative feedback on the game
  • Help develop project goals and objectives
  • Communicate technical requirements and limitations
  • Ensure a balanced team schedule that meets project goals in a timely manner
  • Participate in the hiring and onboarding of new employees
  • Collaborate with Insomniac studio leadership to support studio cultural values and champion a positive work environment
  • Advocate relentlessly for our players and the end-to-end user experience
  • Other duties may be assigned

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.


  • Seven to ten years related experience and/or training; or equivalent combination of education and experience
  • Proficiency in C++ and/or other related front-end development languages and tools
  • Experience building performant, production quality code in C++ (templates, memory management, OOP, algorithms, etc.)
  • Experience shipping games in proprietary or off the shelf game engines
  • Experience developing user interface features and systems for console and/or PC games
  • Experience developing the vision and technical architecture for user-facing systems
  • Strong game design sensibilities and interest in creating innovative player experiences
  • Interest in people management/developing leadership skills, with a particular focus on employee wellbeing


  • Experience working on UI/UX systems in AAA games is a plus
  • Proficiency in JavaScript, HTML, CSS is a plus
  • Experience working with UI systems such as Coherent, Scaleform, UMG, Unity UI Toolkit, or equivalent
  • Experience scheduling, scoping, and/or distributing technical work a plus
  • Passion for game accessibility and player advocacy is a plus
  • Previous experience managing a distributed team a plus
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