The Insomniac Games UI/UX Department is growing, and we are looking for a Lead UI/UX Engineer to help us build industry-inspiring player experiences that are approachable, accessible, and immersive for everyone. This role is a blend of direct technical contribution and team management, balancing UI/UX programming responsibilities with managing, mentoring, and prioritizing the well-being of your team – one that provides a critical component of the studio’s mission to create games that have a positive and lasting impact on people’s lives by helping cultivate an environment of craft excellence, collaboration, and positivity. Want to learn more? Keep reading!

ESSENTIAL DUTIES AND RESPONSIBILITIES INCLUDE THE FOLLOWING:

  • Lead a small team of UI/UX programmers
  • Assist in establishing the vision, architectural design, and planning for Insomniac’s current and future UI/UX systems
  • Write code in C++ & JavaScript, but not to the detriment of leadership responsibilities
  • Provide mentorship, performance evaluation, and career development support and opportunities for members of the team
  • Plan, organize, monitor, and evaluate the team’s work
  • Work closely with other departments such as Design, Gameplay, and Project Management to:
  • Provide technical, scheduling, and creative feedback on the game
  • Help develop project goals and objectives
  • Communicate technical requirements and limitations
  • Ensure a balanced team schedule that meets project goals in a timely manner
  • Participate in the hiring and onboarding of new employees
  • Collaborate with Insomniac studio leadership to support studio cultural values and champion a positive work environment
  • Advocate relentlessly for our players and the end-to-end user experience
  • Other duties may be assigned

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

EDUCATION AND/OR EXPERIENCE:

  • Seven to ten years related experience and/or training; or equivalent combination of education and experience
  • Proficiency in C++ and/or other related front-end development languages and tools
  • Experience building performant, production quality code in C++ (templates, memory management, OOP, algorithms, etc.)
  • Experience shipping games in proprietary or off the shelf game engines
  • Experience developing user interface features and systems for console and/or PC games
  • Experience developing the vision and technical architecture for user-facing systems
  • Strong game design sensibilities and interest in creating innovative player experiences
  • Interest in people management/developing leadership skills, with a particular focus on employee wellbeing

ADDITIONAL SKILLS:

  • Experience working on UI/UX systems in AAA games is a plus
  • Proficiency in JavaScript, HTML, CSS is a plus
  • Experience working with UI systems such as Coherent, Scaleform, UMG, Unity UI Toolkit, or equivalent
  • Experience scheduling, scoping, and/or distributing technical work a plus
  • Passion for game accessibility and player advocacy is a plus
  • Previous experience managing a distributed team a plus
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