ZeniMax Online Studios is looking for a Gameplay Engineer to help implement gameplay systems in our new engine for the studio’s next AAA project.
The preferred location for this role is Hunt Valley, MD, Austin, TX, San Diego, CA, or Madison, WI. Will consider remote.
Responsibilities
- Design and architect new game systems, including authoring technical design documents
- Refine systems throughout the development cycle of the project
- Collaborate with designers, artists, and other engineers for feature development
Qualifications
- 3+ years’ experience in game development in the capacity of a Gameplay Engineer
- Robust programming skills/experience in C++
- Solid architecture, system design, and analytical skills
- Self-motivated with strong collaborative and communication skills
- Ability to write clear, maintainable, portable code
- Strong debugging skills
Preferred Skills
- Bachelor’s Degree in Computer Science or equivalent experience
- Knowledge of Modern C++ Standards
- Strong math skills related to development of gameplay systems (Linear Algebra, Vector Math, Probability
- Prior experience with developing proprietary technology while working in close collaboration with other tools engineers and designers
- Experience developing for multiple platforms (PC, Xbox, etc)
Salary Range
Gameplay Engineer – The typical base pay range for this position at the start of employment is expected to be between $75,000 – $160,000 per year.
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